About
Hi! My name is Deanna and I’m a 3D Technical Artist specializing in rigging. I earned an MFA in 3D Animation from the Rochester Institute of Technology in 2025, and graduated from Brown University with a combined degree in Visual Art and Computer Science in 2021. I’ve completed three independent films, all rendered in Unreal Engine, and worn many different hats on projects ranging from multimedia educational shorts (ScienceLore) to Augmented Reality mobile experiences. I love to learn, innovate, and work with a team. I’m constantly teaching myself softwares and techniques in the pursuit of a goal, and more often than not am quickly turning that information around to help others. My dream job is intellectually challenging and surrounded by passionate individuals in art and science. If your project has problems that need solving, my inbox is open!
Resumé PDF
Skills
3D Rigging in Maya and UE Control Rig, Character Animation, Simulation
Python scripting tools
Optimizing 3D assets for game engines
Proficient in the entire 3D pipeline — 3D Modeling, Texturing, Animation, Lighting, and Rendering
Teaching and troubleshooting
Softwares & Languages
Maya, Unreal Engine, 3ds Max, Houdini, Blender, the Adobe Suite, Python, MEL, VEX, Java
Experience
Rigging in UE 5.7 Workshop, Epic Games, Remote — Workshop Participant
FEB 2026Earned a certification for completing the latest Control Rig and Modular Rig 2-week training program with Epic
Rigged, skinned, and animated a modular crab in-engine as the personal project output for the course
Independent Projects, Remote — Rigging Artist, Freelance
SEP 2023 - PRESENTRigging a range of characters and props for short films
Addressing different pipeline challenges for each director’s vision, adhering rigs to art direction specifications and animator preferences for ease-of-use
MG Lomb Interactive, Fairport, NY — 3d Generalist, Contract Position
SEP 2025 - NOV 2025Interfacing directly with clients to realize their marketing and trade show animated projects
Increasing our capacity for more complex, character-driven projects by rigging, scripting, and refining pipelines within 3ds Max
Rochester Institute of Technology, Rochester, NY
Character Mosaic - Rigging Artist
MAY 2024 - PRESENTLearning and executing a variety of rigging techniques on previously-modeled characters to create easy-to-use, well-deforming, diverse character rigs for student use
Writing adaptable Python tools to expedite and refine the rigging process
Implementing feedback from a test animator working with the rigs
3D Research Assistant
MAY 2024 - DEC 2024Supporting faculty on grant research producing 3D scans of historical buildings suitable for remote academic reference in history- and architecture-related fields
Developing best practices for scanning, processing, and exporting scans to Unreal Engine
Graduate Teaching Assistant
AUG 2023 - MAY 2025Led a semiannual student workshop on rendering films with Unreal Engine
Assisted faculty running multiple undergrad- and graduate-level courses including: 3D Animation II, 3D Animation III, Sophomore Workshop, and Particles and Dynamics
Finger Lakes Virtual Museum, Rochester, NY – 3D Generalist
SEP 2024 - MAY 2025Modeling, texturing, rigging, and animating 3D assets to be implemented as part of an AR experience for various historical sites across the Finger Lakes Region
ScienceLore, MAGIC Spell Studios, Rochester, NY – 3D Team Lead
MAY 2023 - AUG 2023Led a small team of 3D artists to complete the 3D portion of a 2D/3D-hybrid educational short
Rigged the lead character: a talking jack-o-lantern, and integrated and lit all assets in Unreal
Education
Rochester Institute of technology
MFA Film and Animation, 3D Animation
Named the College of Art and Design’s “Outstanding Graduate Student” in 2025
Brown University
B.A. Computer Science and Visual Art, with Honors
Roberta Joslin Award, 2021: Awarded by Department of Visual Art for innovative thesis work