Week 9: no comment
Monday, 10/23 — Sunday, 10/29
In summary: more blocking, more rigging, some sculpting.
Pay no attention to the weird glitch frame I earnestly have no idea where that came from and will fix it the next time I playblast. This also uses a really rough version of weight painting, so some things are being yanked when they don’t need to be (most notably the hair) and we’ll continue to adjust as we go and just reload the reference.
And here’s the sculpt that offers just a tad more detail and dimension to what’s going on in the looser geo.
It ain’t much but it’s honest work, but it’s not enough and so once again I will be looking to cut down. Kevin has generously donated his time on Thursday for therapy figuring out what to do about what I can accomplish in my remaining time.
This week I’ll be plugging the face into advanced skeleton and getting it to hopefully make that rig for me, and continuing to animate. As I go there is less rigging and more animating each week, which is good and will continue as we go from here. Ideally once the rig is done being changed I’ll be able to split some of my time into texturing and getting that render test done, which I know is something that should have happened way sooner and just sort of hasn’t. Nevertheless we persist.
-Deanna